Thursday, March 3, 2011

Acacia plus points on the theoretical and practical applications

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novice skills (6:00)
blow 2 / 2
alert 6 / 7
PS: +7 point guard is not recommended because the trail is not enough plus points, in order to skills give a little more attractive later, here it is worth giving up 2 points of resistance to a heavy
skills (24 points)
without water for 1 / 9
choose the misty rain and blood, without water for only 1 point transition
Merry 3 / 3 (full-level effect: increase the amount of blood and infuriating ceiling level equivalent to the value of your mission 285%)
passive skills + blood, was filled with rapt attention impress
4 / 8 (4 effect: an increase of 80 hits, attack the permanent increase of 12 points, the probability of being slow decrease 20%)
passive skills, which should point at least, but in order not to burst skill points, the point of re-grown a plus 3, appropriate to give up
Amidst the 8 / 8 (on a full level Amidst the anti-2000 or so, continuing for half a minute, cooling 180 seconds, as is buying No. I am a mess plus point, I can not put this skill were filled by the effect, skill effect is the butterfly butterflies provide )
Amidst the controversy is the relatively large Acacia skills, because he reduced by the powerful attack, you open the misty rain, others can not break your defense while you are hard to break someone else's defense, but here I recommend to fill the back I will talk about the real inside view of my blood
8 / 8 (full-level effect: to increase the cap based on the amount of blood levels of 160% for the task to increase the infuriating 40%, for 30 minutes)
fill none, the late King of Ghosts Acacia blood can not be opened in the important skills, full-class trail opened blood, blood is only about 1000 less than a ghost, under the same equipment
double plus points (24 points)
Fragrance 3 / 9
misty 5 / 8 (5 results: setting the body resistance by 22 points, dodge by 32 points)
passive skills, able to multi-point to multi-point
blurred 5 / 9 < br> Acacia 2 / 9
incentive 9 / 9 (full-level effect: the next attack damage increased by 200%, cooling 180 seconds)
transition point in front of so many to give up ecstasy (full-capacity level of 105 points charm, continued 13.9 seconds), is to out of this skill, Acacia spike high output capacity of high-damage skills embodied in this most vividly
PS: The reason to give up ecstasy, because three important skills to have a warm (90 to plus 5 level, 5 butterfly effect butterfly I guess, and the data provided should be 8 meters around the charm, charm capacity of 129 for 9 seconds), and opened the incentives can not be underestimated injury is sublime, full of skill-level full-attack effect Acacia , opened the first under a burst of motivation, injuries is not a dream
5000 + plus points
Splendor Triple 3 transition, the transition Allure 5, the other to increase the number of plus how much to fill to fill, 3 Acacia skills do not have a waste re-skill, 90 of Mount Union is the highlight of Acacia PK skills (a theme of attacks have an additional 20% additional attack 710, capacity 118 points vertigo, dizziness effect of 2.2 seconds).
As is only open to 90, so this skill can not add a lot of weight 3, leading to the plus points of the program I left a lot of points, but all can make up to the first few points in several of the important skills, such as opening 150 and then the whole wash .. course, if you do not intend to buy all the props, then wash, or after the point of grown a real plus we go ..
here to talk about the next chapter
Why a full level ahead of me misty rain, here is my After the group of P, to help fight the city warfare, or even grab a BOOS guess is that a team of trail opened the misty rain, and then rushed into the enemy positions wild gentle (group charm), the misty rain, not to be broken and sustained for half a minute of anti- long and gentle cooling time of only 12 seconds, which is a conservative estimate of each trail can be very safe release 2-3 times group charm ... how about that effect, we all thought that it .. Of course, this time being I YY, hope to discuss
the single-P, not more than that, because there are many other factors in the PK there, just to add that the next point according to my skill set under the program for the use of: the first open incentives, Charm from the group and then pull hands, and then Hill Union (can or can not charm the halo depends on the RP), if the charm of the place is or halo, you can use less resistance to temptation, to charm, combined with other The high damage skills ravaged opponents, if the state of skills in the other, or a surprise attack, it depends on your understanding and professional analysis of the circumstances of the

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